I am a User Experience Designer with skills and experiences that allow me to take ideas from concept to mock to prototype to production
Recently I’ve worked on projects for APPÉTUDE, Holland & Sherry and Stadium Goods designing for iPad, mobile, and the web showcasing my skillsets of UX/UI, Product Design, AR, coding in SWIFT, and prototype creation
I received a Bachelor of Science in music from the University of Colorado as well as completing the UX Design Program at NYU
Fumeur, a legal and up and coming cannabis producer based in Las Vegas has been experimenting with various marketing campaigns. Along with designing their full website, I have also designed several "mini-sites" that function as a form collection marketing tool. I have done this work under the instruction and feedback of Fumeur's design agency creative director and lead graphic designer.
I recently was tasked to redesign a payment flow for a museum as a design challenge. After careful research, testing and iterative design, the mockup below is what I felt was the strongest balance of functionality & design.
A rendering of a proposed pop-up style event that would combine the latest in immersive, interactive technologies with the top DJ's in electronic music for a special, one of a kind experience right here in Brooklyn. My partner and I used SketchUp modeling software to create the environment and Capture to do the video mapping and light design
A touring musician commissioned me to create an hour of an 'outer space' journey. For realism I created assets in Cinema 4D, utilized NASA's open library of images and sequenced all animations in After Effects to create something unique and special
My AR iOS prototype was selected to demo as one of the top 100 during the NYC Media Lab AR/VR international summit
My AR project built with Google Blocks and Poly was selected by the Google team to be included in their presentation on education and technology in the classroom